See What You Feel

The basic method for being in control of your sound, and for achieving an outstanding result in the end, begins with knowing what it is you’re working with, not only how it sounds, but also how it behaves and what it looks like.

On the incoming signal in all our software there is a constant advanced detailed analysis performed in real-time, in order to assure that we know as much as we possibly can find out about the incoming material, before starting the actual processing of the material.

In the design of our real-time analysis tools this philosophy was the driving force already from the concept stage, to, in a simple way, be able to configure and adapt the tools based on the requirements of the assignment, and to assure that there’s always a direct connection between the sound and the visual representation of the material – See what you feel!

Close Talker – Immersion: A silent concert in binaural audio

Close Talker, an Indie Rock band from Saskatchewan in Canada, virtually places their audience in the center of the stage with their silent binaural show Immersive. https://www.youtube.com/watch?v=bgQqyTi6FQo&feature=oembed&autoplay=1 The pre-production, live...

Kim Planert

Kim Planert, Los Angeles, USA, originally from Germany, award winning composer and producer working with writing and scoring for TV and Film, with over 230 episodes of prime-time television shows, feature films and  indie features. “Currently  I’m scoring a...

Jamie Smith

Composer, Sound engineer, owner of St. Mary's Space, recording studio and arts space in the magical West Highlands of Scotland. My work happens at the intersection between experimentalism, improvisation and left-field rock and pop, which has allowed me to collaborate...

Flux Feature: Andrew Roth of Roth Audio Design

Iconic audio designer Andrew Roth of San Francisco based Roth Audio Design has been creating immersive sound experiences for over two decades. His work runs the audio gamut. Working hand in hand with museums and theme parks, he designs, builds and installs immersive...

All Software Now Supporting 2 iLok Authorizations

From today all our software is supporting 2 simultaneous iLok authorizations, this includes all current existing licenses as well. To access the second authorization for your already existing license, simply open the iLok license manager and click on the license,...

Spat Revolution with Jean-Michel Caron in Cirque’s new production – BAZZAR

Together with the amazing audio-team; Patrice Langlois, Nicolas Michel and Emmanuel Puginier, Sound designer Jean-Michel Caron kicks off the world premiere of Cirque’s new production Bazzar in Mumbai, India, running there until December 9th, and in Delhi between...

Spat Revolution is coming to Paris…

On November 27th and 28th, together with Flux:: French partner Freevox, the Flux:: Spat Revolution team makes a stop in Paris for a series of presentations.   We welcome you all to join us and participate in our presentations of the Spat Revolution Immersive...

Spat Revolution Real Time Live Engine

Did you ever wonder about the processing behind the Spat Revolution Immersive Audio Engine? How latency is handled, or how Spat is handling speaker alignment to achieve smooth spatialization? Or are you interested in getting to know more about how  Live Theatrical...

Custom Speaker Configuration

Custom Speaker Configuration in the Spat Revolution Immersive Audio Engine   A blog read by Hugo Larin, Business Development for Spat Revolution When you find yourself working on a custom multi-channel speaker arrangement, the Speaker Configuration editor is where a...

Tonmeistertagung Meet-up in Cologne – November 14-17th

The Tonmeistertagung meet-up in Cologne, Germany, is a yearly congress and exhibition providing an extensive overview of the latest trends in the pro audio industry, gathering leading experts and professionals from the; broadcast, recording, theatre, film and...