The Immersive Audio Revolution
Our mission already from the beginning has always been to design and create tools that are creatively inspiring, providing full control over the processing and still maintaining the audio quality without artifacts. Already our first products supported multichannel processing, with up to 8 channels of simultaneous processing and with sample rates up to 384 kHz, and have for over a decade now been frequently used all over the world in multichannel surround recording, movie post-production, and in various other applications.
During the last years a new era in audio production has started to take shape with Immersive Audio as the new driving force in the entertainment industry, with Binaural Sound already being commodity in VR and Computer Games, and Immersive 3D-Audio becoming the new standard in Cinema Theaters, Live Venues, Amusement Parks, Planetariums and in many other facilities in the entertainment industry. Our products today supports 16 channels or more, with some of them supporting Ambisonic as well as Dolby Atmos workflows.
To meet the demands of an evolving audio industry FLUX:: has teamed up with Ircam ( Institute for Research and Coordination in Acoustics/Music, Paris, Centre George Pompidou), providing the finest and most groundbreaking technology and research within the fields of reverberation, acoustics and spatialization, in the creation of software audio tools, keeping up with our standards, for the requirements of a new demanding era in audio production – The Immersive Audio Revolution.