The Immersive Audio Revolution

Our mission already from the beginning has always been to design and create tools that are creatively inspiring, providing full control over the processing and still maintaining the audio quality without artefacts. Already our first products supported multichannel processing, with up to 8 channels of simultaneous processing and with sample rates up to 384 kHz, and have for over a decade now been frequently used all over the world in multichannel surround recording, movie post-production, and in various other applications.

During the last years a new era in audio production has started to take shape with Immersive Audio as the new driving force in the entertainment industry, with Binaural Sound already being commodity in VR and Computer Games, and Immersive 3D-Audio becoming the new standard in Cinema Theaters, Live Venues, Amusement Parks, Planetariums and in many other facilities in the entertainment industry.

 

To meet the demands of an evolving audio industry Flux:: has teamed up with Ircam ( Institute for Research and Coordination in Acoustics/Music, Paris, Centre George Pompidou), providing the finest and most groundbreaking technology and research within the fields of reverberation, acoustics and spatialization, in the creation of software audio tools, keeping up with our standards, for the requirements of a new demanding era in audio production – The Immersive Audio Revolution.

China's First Immersive Orchestral Concert

China’s First Immersive Orchestral Concert Comes Alive with Spat Revolution

Jinan, China – October 2020 When China’s Jinan Olympic Center Donghe Stadium opened its doors to the public on September 16, the Ministry of Culture and Tourism and the Shandong Provincial People’s Government co-sponsored a remarkable...
Sabino Cannone

Sabino Cannone Dives Deep Into Immersive with Spat Revolution

Milan, Italy – September 2020 To say that Sabino Cannone is a busy man is like calling the Nile River a small stream. Cannone likely has more entries in his calendar in a typical week than most of us have in several months. He moves seamlessly...
Torchy Stage

FOH Engineer Johnny Torchy on Advancing the Wavefront of Neko Light Orchestra with Spat Revolution

Toulouse, France – August 2020 Veteran live sound engineer Johnny Torchy has spent many years mixing shows across his native France and the rest of Europe. He’s also known as an early adopter, and isn’t afraid to try out new tools and...
Spat Revolution Binaural

Creating binaural content with Spat Revolution

FLUX:: IRCAM Spat Revolution is an object-based immersive audio mixing suite that includes a stand-alone rendering and processing application, and a set of plugins for audio and automation integration with various DAW hosts. Spat Revolution...
SPAT Revolution HRTF

Managing and Importing HRTF

Using binaural audio means dealing with HRTFs. In the HRTF section in the Spat Revolution preferences menu, you can access and manage HRTFs. The HRTF used by default is Kemar, which can of course be changed and another HRTF can be set up as...
Your Aural ID

Acquiring and Importing your Genelec Aural ID to Spat Revolution

Using the generic Kemar HRTF provided as a default for binaural in Spat Revolution, or downloading any of the popular HRTFs used in 360/VR pipelines such as the Neumann KU 100, is where binaural starts. Achieving a more accurate and reliable...
Genelec - Aural ID

Getting your Aural ID for binaural reference accuracy

Using the generic Kemar HRTF provided as a default for binaural in Spat Revolution, or downloading any of the popular HRTFs used in 360/VR pipelines such as the Neumann KU 100, is where binaural starts. Achieving a more accurate and reliable...
Flux:: Immersive Studio Montreal

FLUX:: Immersive Studio in Montreal, Canada

FLUX:: Immersive Studio at Showmedia in Montreal is now available for object-based mixing and immersive audio productions. The facility is equipped for training, pre-production mixing, auralization/virtualization and live production mixing for...

Democracy for Immersive Audio at the 360 Paris Music Factory

From Pre-Production to Live Show at the 360 Paris Music FactoryDemocracy for Immersive Audio - Introducing the use of immersive audio in a performing arts venue is not a crazy exclusive scientific stunt, and not something that is out of reach...

SPAT Revolution a Creative Playground for Sound Designer Jonas Gehrmann

Berlin, Germany—April 2020… Given his background mixing front-of-house for rock bands, it’s no surprise that when Sphereo sound designer and 3D audio operator Jonas Gehrmann discusses immersive audio, he focuses a lot on music use cases. “In...