Technical Articles

Reporting latency for delay compensation in SPAT Revolution

Reporting latency for delay compensation in SPAT Revolution

This follows a generic article on Delay and Compensation mechanism, As mentioned in different articles, when using audio devices to route to/from SPAT Revolution, Pro Tools is handling the needed delay compensation based on your routing / plugin usage. That being...

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Using Pro Tools routing folders with SPAT Revolution

Using Pro Tools routing folders with SPAT Revolution

In a Previous Tech Article, we’ve covered the basics of integrating SPAT Revolution into the Pro Tools environment. At the base was the use of the SPAT Revolution send plugin and the Local Audio Path (LAP) mode to route your audio to your SPAT Revolution rendering...

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Pro Tools integration to SPAT Revolution (2022)

Pro Tools integration to SPAT Revolution (2022)

This article will examine the basics of using SPAT Revolution with a Pro Tools workstation, which has been updated using the most recent features of Pro Tools. Ultimately what we have going is either: The actual spatial mix of all the Pro Tools audio tracks (audio...

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Pro Tools 2022.9 AUX I/O routing with SPAT Revolution

Pro Tools 2022.9 AUX I/O routing with SPAT Revolution

Welcome to AUX I/O in Pro Tools 2022.9 Routing audio between applications and tools, such as with external renderers and workstations, can be challenging to users depending on their configuration. Thanks to Pro Tools 2022.9, new I/O routing options are possible with...

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QLab 5 – Now with built-in SPAT Revolution support

QLab 5 – Now with built-in SPAT Revolution support

At the beginning of September,  we were pleased to see the Figure 53 folks releasing QLab 5, a major upgrade after years of work to this undeniable key tool for show control. This release includes many new features such as live real-time multi-user collaboration,...

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Spat Revolution and Dolby Atmos workflow

Spat Revolution and Dolby Atmos workflow

Spat Revolution and Dolby Atmos workflowMany users have asked us about the major differences between FLUX:: Immersive Spat Revolution and the Dolby Atmos Production Tools. Particularly with Dolby’s increased focus on music and emphasis on online distribution services...

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Creating binaural content with Spat Revolution

Creating binaural content with Spat Revolution

FLUX:: IRCAM Spat Revolution is an object-based immersive audio mixing suite that includes a stand-alone rendering and processing application, and a set of plugins for audio and automation integration with various DAW hosts. Spat Revolution renders virtual...

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Managing and Importing HRTF

Managing and Importing HRTF

Using binaural audio means dealing with HRTFs. In the HRTF section in the Spat Revolution preferences menu, you can access and manage HRTFs. The HRTF used by default is Kemar, which can of course be changed and another HRTF can be set up as default instead. In the...

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Getting your Aural ID  for binaural reference accuracy

Getting your Aural ID for binaural reference accuracy

Using the generic Kemar HRTF provided as a default for binaural in Spat Revolution, or downloading any of the popular HRTFs used in 360/VR pipelines such as the Neumann KU 100, is where binaural starts. Achieving a more accurate and reliable monitoring experience,...

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How to set up your DAW with Spat Revolution

How to set up your DAW with Spat Revolution

The easiest and fastest way to get started with Spat Revolution in a DAW environment is by using the Local Audio Path mode, running Spat on the same workstation as the DAW. To facilitate this and to get started easily, we have created sessions and templates for a...

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Spat Revolution – Real Time Immersive Live Engine

Spat Revolution – Real Time Immersive Live Engine

Spat Revolution is a software engine running on standard computer hardware, dedicated to offline show content creation workflows and real time live applications. Computer Hardware Running on generic hardware means that a vast pool of audio interfaces (e.g., MADI,...

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