Jul 25, 2025 | Technical Articles, SPAT Revolution Technical Articles, Immersive, SPAT Revolution
With the release of version 25.01 SPAT Revolution introduces an exciting feature: the support of Relative OSC messages. This innovative functionality offers the capability to adjust parameter values dynamically, without needing to know the current value. Absolute vs....
Oct 20, 2023 | Technical Articles, SPAT Revolution Technical Articles, Immersive, SPAT Revolution
In the realm of audio production, the transition from the controlled studio environment to the variety of live setup deployment choices poses a pivotal challenge. This challenge becomes particularly significant when working with SPAT Revolution and its ability to...
Oct 20, 2023 | Immersive, Technical Articles, SPAT Revolution Technical Articles, SPAT Revolution
In this article, we will look at different methods to handle subwoofer and bass extension when dealing with Ambisonics in SPAT Revolution. Specifically, we will investigate solutions at the reproduction stage as well as the creation stage. LFE vs Bass Management...
Feb 17, 2023 | Technical Articles, Processing tools, Tips
The Equalizer, certainly the best known audio processing tool. It’s everywhere, in your car, in your phone, in your hi-fi system (if you happen to still have one), etc. It is certainly one of the easiest effects to identify, while being a tough one to master. In...
Jan 25, 2023 | Technical Articles, Processing tools, Tips
If you’ve ever been involved with anything in some way related to sound, you certainly have heard about compression. It is one of the most used effects, along with the equalizer. There is also a ton of content available about compressors, about different types,...
Nov 24, 2022 | Technical Articles, Processing tools, Tips
In the previous two articles in this series, True Peak limiting and Loudness processing, and Limiter Theory – Knowing your tools, we’ve been talking about the general usage of limiters, and explained limiting processing in more detail. Now we will continue with...