The Creative Engine for Immersive Audio

Design, perform, and deliver immersive audio in real time across live events, installations, and content creation. Trusted by sound designers, live engineers and institutions worldwide.

One Engine – Where to apply the technology

No matter what your project vision is, SPAT Revolution has you covered and will make every space turn into an outstanding experience.

LA SPACE, INCHEON, SOUTH KOREA

LA SPACE, INCHEON, S.KOREA

  • Live Events and Touring: Design immersive sound for audiences beyond the sweet spot. Combine live performers, spatial motion, and time‑based playback in real time.
  • Museums and Experience Spaces: Preserve creative intent through reliable playback while keeping the flexibility to adapt sound dynamically to space, interaction, and narrative.
  • Performing Arts and Venues: Balance stage clarity with spatial envelopment. Create coherent immersive experiences for opera, theater and contemporary performance.
  • Studio, Film and Content Creation: Create once, deliver anywhere. Build immersive mixes that translate effortlessly between binaural, speaker‑based, and Atmos‑compatible workflows.
  • Research and Experimental Audio: An open, format‑agnostic platform designed for innovation, exploration, and custom immersive research workflows.

Designed to integrate into any workflow

SPAT Revolution adapts seamlessly to your existing studio, live, and networked environments without forcing changes to how you work.

Fast and flexible setup
Quickly deploy object‑based immersive sessions using a guided setup wizard with physical or virtual audio interfaces as hardware I/O

Deep DAW and Mixing console integration
Expand your DAW’s immersive capabilities using SPAT plugin suites (AAX, AU, VST3) with local audio path routing and full parameter automation.

Networked control and show integration
Connect control devices, show‑control applications, tracking software,and digital mixing consoles via Open Sound Control (OSC)

Workflow‑agnostic by design
SPAT Revolution fits naturally into studio, live, installation and experimental environments—scaling with the complexity of your project.

Overhauled SPAT Revolution Plugin

Spat Revolution New Overhauled Plugin

The new overhauled SPAT Revolution Plugin brings the full SPAT experience directly into your DAW, unifying immersive audio creation, speaker layout control, and FLUX:: processing in a single, streamlined workflow.

                         

Send / Return / Room Plugins Compatiblity
Mac OS and Windows

Render for Any Deliverable

SPAT Revolution gives you complete freedom to create immersive audio without locking you into a single format, panning method, or spatial model.

spat-revolution-26-04_landing-playback-timelines
  • Format‑agnostic by design: Render to channel‑based, scene‑based, ADM‑compatible formats, binaural, or custom loudspeaker layouts from the same immersive mix.
  • Creative freedom, no constraints: Choose the spatial approach that best fits your project, audience, and space—SPAT Revolution adapts to your intent, not the other way around.
  • From precision to envelopment: Optimize frontal clarity for concert diffusion, create enveloping surround sound, or deliver immersive audio over headphones.
  • One engine, many applications: Equally suited for concerts, festivals, immersive installations, museums, theme parks, public spaces, studios, research, and experimental practices.
  • Future‑proof immersive workflow: A single, flexible environment that integrates seamlessly into studio workflows while remaining robust and intuitive for live and large‑scale deployments.

Spatial Rendering Without Constraints

Design immersive sound without being locked into a single spatial method

SPAT Revolution is built on an object‑based approach that gives you the freedom to choose how sound behaves in space based on your creative intent, your audience, and your environment.

Instead of enforcing one panning model, SPAT Revolution brings multiple spatial rendering techniques together in a single engine. Whether you’re focusing on precision, envelopment, scale, or stability, the right spatial solution is always available, without rebuilding your mix.

For large audience areas and demanding environments, Wave Field Synthesis (WFS) extends this freedom even further, delivering a stable soundscape far beyond a single sweet spot.

Object‑Based by Design

SPAT Revolution treats spatial audio as a creative process, not a fixed format. Sound sources are defined as objects with position, movement, and behavior, independent of the final rendering method or output format.

This allows immersive scenes to be designed only once and adapted naturally to different spaces, speaker layouts and delivery formats, while preserving creative intent.

Multiple Panning Methods, One Engine

SPAT Revolution integrates a wide range of spatial rendering techniques to address all real‑world production needs:

  • Frontal precision for concert diffusion
  • Enveloping surround sound for immersive venues
  • Custom and non‑standard loudspeaker layouts
  • Reliable translation to binaural and headphone playback

The engine adapts to the context, not the other way around!

Channel-based Formats
  • Vector Based Amplide Panning (VBAP)
  • Distance Based Amplitude Panning (DBAP) with K Nearest Neighbour advanced parameters
  • Wave-Field Synthesis (WFS, available as an option)
  • Advanced panning such as:
    • Stereo with various pan law options, XY and AB
    • Basic Angular
    • Layer-based amplitude panning (LBAP) such as the ones used in typical panners (Ex: Dolby)
    • Speaker-placement correction amplitude panning (SPCAP)
    • Other Vector-based panning (VBIP, DualBandVBP, Hybrid VBP)
Scene-based Formats
  • High Order Ambisonic  (HOA) 2D/3D, Up to 7th order
    • AmbiX, B-Format and SPAT Room presets
    • FUMA, MaxN, N3D, SN3D Normalization option
    • ACN, FMH and SID Sorting options
  • Binaural audio using HRTF library
  • Binaural audio with nearfield effect using HRTF (Ultimate only)
  • Binaural audio using spherical head or snowman model (Ultimate only)
  • Mid-Side (MS)

Wave Field Synthesis – A Stable Soundscape at Scale

Traditional panning approaches often rely on a limited optimal listening position. As listeners move, spatial perception can shift, blur or collapse.
Wave Field Synthesis (WFS) takes a different approach:

• Reproduces physical wave fronts, not perceptual spots
• Maintains spatial stability across extended audience areas
• Ensures consistent localization as listeners move

For productions that require consistent spatial perception across large listening areas, Wave Field Synthesis (WFS) is available as an optional add on for SPAT Revolution Ultimate.

WFS reproduces the physical behavior of sound wave fronts using precise control of delay and amplitude across a loudspeaker array. The result is a stable, coherent soundscape for the entire audience, rather than a single listening position.

Ideal for large venues, performing arts spaces, front focused systems and qualified 2D/3D loudspeaker arrangements, WFS ensures spatial accuracy even as listeners move through the space.

Real World User Stories

Built on decades of groundbreaking research at Ircam

SPAT Revolution is the result of a successful partnership between FLUX:: Engineering and the French research institute Ircam (Institute for Research and Coordination in Acoustics/Music), created to make decades of groundbreaking research performed at Ircam available to the world in a format adapted for the workflow in the digital music and audio industry.

Global Accolades

Core Capabilities

 

SPAT Revolution Essential

 

SPAT Revolution Ultimate

 – Single virtual room environment   – Multi virtual room environments
Deliver channel-based, binaural or ambisonic up to 3rd order
  Deliver for channel-based, binaural and ambisonic up to 7th order

Up to 32 audio input channels

Channel-based predefined and custom setups up to 16-channel output

 

– Unlimited audio input channels

Channel-based predefined and custom setups up to 256-channel outputs

Supporting one timeline   – Support unlimited timelines at the same time
Trigger cues with OSC, MIDI or manually   – Trigger cues with incoming Timecode, OSC, MIDI, or manually 
Binaural Monitoring   Binaural Monitoring (Multiple rooms)
OSC integration   OSC and RTTrPM tracking integration
– Nebula Spatial Spectrogram   Nebula Spatial Spectrogram
  WFS Technology Add-on Option Support

Advanced Features

Speaker Configuration Management
  • Import speaker layouts
    From JBL Venue Synthesis, d&b, Meyer MAPP 3D, Nexo NS‑1, EASE, CAD tools, or Excel.
  • Validate & optimise layouts
    Built‑in panning guidance and validation tools.
  • Per‑speaker control
    Individual channel mute directly in the virtual room.
  • Flexible layout editing
    Offset, mirror, scale, and transform speaker arrangements.
  • Batch speaker creation
    Fast setup using uniform distribution tools.
  • Room visuals
    Scalable background images for spatial context.
Multimedia player and recorder
  • Multi‑timeline playback
    Run multiple timelines simultaneously for flexible immersive playback.
  • Record & replay immersive sessions
    Capture full SPAT sessions with automation and replay directly from the internal timeline.
  • Hybrid live + playback workflows
    Seamlessly combine pre‑produced multi‑track content with live object mixing.
  • Cue triggering & interactivity
    Trigger objects, snapshots, timelines, and animations internally or via external systems.
  • ADM / Dolby Atmos™ import
    Load ADM productions from third‑party tools and re‑render them live in SPAT Revolution, a.o. Dolby Atmos ™.

 

Objects, Snapshots and Cues
  • Snapshot‑based scene control
    Store and recall mix states with configurable interpolation times.
  • Smooth object transformations
    Move and transform sources with time‑based interpolation for natural transitions.
  • Cue‑driven control
    Trigger objects, snapshots, and transformations via Timecode, MIDI, or OSC.
  • Remote & touch control
    Control objects and snapshots using SPAT Remote and touch interfaces (e.g. TouchOSC).
  • Automation‑friendly workflows
    Enable dynamic spatial changes for live, interactive, and time‑based productions.

Transform Sources

OSC & Real Time Tracking
  • Advanced OSC engine
    Powerful OSC interpreter with support for complex routing and transformations.
  • Multiple OSC connections
    Up to 8 simultaneous OSC connections for flexible control and integration.
  • Real‑time tracking (Ultimate only)
    BlackTrax RTTrPM protocol support with 6‑DOF tracking for sources and listener positions.
  • Industry‑standard OSC grammars
    Native support for IRCAM ADMix / SPAT, Meyer SpaceMap Go, and ADM‑OSC (input & output).
  • Flexible OSC outputs
    Auto‑bundle, touch/release messages, and customizable output behaviors.
  • Controller & console presets
    Ready‑to‑use OSC presets for SPAT plug‑ins, Lemur, Avid S6L, DiGiCo, SSL Live, and ADM‑OSC workflows.
  • OSC value transformation
    Rescale, offset, convert and process OSC values directly inside SPAT Revolution.
  • Control‑level messaging
    Use control OSC messages (index ‑1) for active object and source selection.
Encoding, Decoding, and Transcoding
  • Flexible object stream support
    Work with microphones, arrays, HOA captures, and pre‑produced stems.
  • Powerful transcoding engine
    Adapt channel counts and formats on the fly to match any rendering or speaker configuration.
  • Advanced Ambisonics support
    Encode and render HOA up to 7th order, including format and normalization conversions.
  • Microphone array compatibility
    Native support for A‑Format microphones (Sennheiser, Soundfield, DPA, RØDE, Core Sound).
  • Multiple decoding algorithms
    Choose from Projection, Pseudo‑Inverse, Energy‑Preserving, AllRAD, and improved AllRAD methods.
  • Comprehensive format control
    Support for Ambisonic normalization, ordering, and sorting standards (ACN, FuMa, N3D, SN3D, MaxN, and more).

 

 

Multiple Virtual Rooms (Ultimate Only)

  • Multiple virtual rooms in parallel
    Create and run multiple rooms simultaneously with independent output formats.
  • Context‑aware spatial rendering
    Each room accounts for positioning, panning, reverberation and output format.
  • One mix, multiple deliverables
    Render different formats or experiences from the same object‑based scene.
  • Binaural monitoring of channel‑based outputs
    Virtually monitor how a mix will translate to a specific loudspeaker layout over headphones.
  • Accurate spatial preview
    Hear the impact of speaker spacing, gain behavior and panning types before deployment.

 

Nebula Spatial Spectrogram

  • Unique spatial spectrogram view
    Visualize how sound energy distributes across space and frequency in real time.
  • Sound‑field representation
    Displays spectral content and localization within the 3D virtual room.
  • Adapted from FLUX:: Analyzer technology
    Built on proven FLUX:: analysis methods, tailored for immersive audio workflows.
  • Speaker‑aware visualization
    Simulates how sources localize over different loudspeaker configurations.
  • Real‑time feedback
    Immediate visual insight for spatial balance, coverage and system behavior.

 


Available as perpetual, subscription, and subscription with rent to own option – Educational program offer available.

See complete specification here

Technical Articles

Introducing Relative OSC: Simplifying Audio Parameter Controls

Introducing Relative OSC: Simplifying Audio Parameter Controls

With the release of version 25.01 SPAT Revolution introduces an exciting feature: the support of Relative OSC messages. This innovative functionality offers the capability to adjust parameter values dynamically, without needing to know the current value. Absolute vs....

Ambisonics: How to Handle Subwoofers and Low Frequency Effect

Ambisonics: How to Handle Subwoofers and Low Frequency Effect

In this article, we will look at different methods to handle subwoofer and bass extension when dealing with Ambisonics in SPAT Revolution. Specifically, we will investigate solutions at the reproduction stage as well as the creation stage. LFE vs Bass Management...

Technical & Detailed Specifications

 

Features

Essential Ultimate
Modular User Interface with custom layouts
Module configuration and manual setup management (Add, Remove and Duplicate)
Input number
32
Unlimited
Multi-virtual room environments
Single Room
Efficiency zone and clamping, including morphing zone
Acoustic Simulation / Reverberation
Channel-Based delivery
Up to 16 channel arrangements (including Dolby Atmos 7.1.4)
Up to 256 channel arrangements
Binaural delivery
Ambisonic (HOA) delivery
Up to 3rd order
Up to 7th order
Mid-Side M/S delivery
Ambisonic sources with trancoders
Unrestricted
Unrestricted
Nebula Spatial Spectrogram
Binaural Essential Ultimate
Binaural Monitoring
Multiple
Multiple
Near Field Binaural , Spherical Head Model, Snow Man Model binaural mode
HRTF Library
Complete HRTF Listen library
Complete HRTF Listen library
HRTF Import of SOFA files
Import and Export Manager
Binaural Essential Ultimate
Animation creation and edition
LFO animations
Trajectory animations
Media record and player Essential Ultimate
Timeline creation
Unlimited
Unlimited
Simultaneously playing timelines
Unrestricted
Wav file import
ADM /Dolby atmos wav file import
Audio and automation recording in timelines
✓ 
✓ 
Cue sequencer Essential Ultimate
Cue sequencer
✓ 
✓ 
When trigger
OSC, MIDI and manual
Timecode, OSC, MIDI and manual
What trigger
MIDI, OSC, Timeline, Animation, Cue, Transport, Object, Wait
MIDI, OSC, Timeline, Animation, Cue, Transport, Object, Wait
Integration Essential Ultimate
Synchronization
Ableton Link
Ableton Link, LTC, MTC
OSC Integration, with OSC Transformation presets
Custom OSC Transformation
RTTrPM Tracking intergration
MiRA integration with Sample push and EQ integration
Panning Essential Ultimate
VBAP – Vector Amplitude Based Panning
DBAP – Distance Based Amplitude Panning with K Nearest Neighbour advanced parameters
WFS – Wave Field Synthesis
With WFS option license
With WFS option license
XY/AB/StereoPan with 7 Stereo panning law options
Advanced Vector Based Panning VBIP, DualBand, HybridVBAP
VBIP, DualBand, HybridVBAP
LBAP – Layer Based Amplitude Panning
AEP – Ambisonic Equivalent Panning
Ambisonics Essential Ultimate
Ambisonic (HOA) delivery
Up to 3rd order
Up to 7th order
HOA Preset: AmbiX, B-Format, SPAT Room and Custom
N2D/N3D, SN2D/SN3D, FuMa, MAxN Normalization
ACN, FMH and SID Sorting
Projection, Regularized Pseudo-Inverse ,Energy preserving, AllRad, Improved AllRAD decoding methods
Basic, InPhase, MaxRe, BasicMaxRe, MaxReInPhase, InPhaseMaxRe type decoding type
UHJ Stream type support
Availability

 

Essential Ultimate
SPAT Revolution stand-alone application for macOS and Windows
SPAT Send / Return / Room plugins available in AU / VST3 / AAX Native
SPAT Send plugin available in AAX VENUE
Plugins compatibility, see plugin specifications:
https://www.flux.audio/plugin-specifications/
Software Licence Requirements

An iLok.com user account is required, the iLok USB Smart Key is supported but not required, and authorization can be made to hardware machines/workstations.

Essential Ultimate
Ilok account required
Machine authorization is supported
iLok USB Smart Key support (From 2nd gen)
iLok Cloud support
Simultaneous authorizations (2)
Single activation
SPAT Essential license
Included in SPAT Ultimate bundle
SPAT Ultimate license
Included in SPAT Ultimate bundle
WFS Panning Add-on Option Support – Now on Essential too
OS Compatibility
Essential Ultimate
Windows 10 – 64 bits only
macOS – All versions from 10.15 including macOS Big Sur and Monterey compliant *
* See Hardware Recommendations and Requirements section for more information on compatibility.
Hardware Recommendations and Requirements
Essential Ultimate
Specifications Listed Below

Single Computer (Creative Station with DAW and SPAT Revolution)

Single computer systems can provide an excellent option for portability but come with the importance of having a performing computer. As SPAT Revolution comes with a 3D graphic engine where audio objects are manipulated, GPU resources are required.

Recommended hardware:

  • Apple Silicon / ARM Mx *
    • Mac Studio MxMax / Mx Ultra off the shelf models
    • Mac Mini Mx Chip
    • MacBook Pro (13/14/16) Mx Chip
  • Apple Intel
    • MacPro
    • iMac Pro
    • MacBook Pro with PCIe bus graphic card

* SPAT Revolution is fully supported to Silicon / ARM Apple computers.


Generic hardware specification:

  • Processing: Intel Core i9-9900K, i7-9700K or equivalent. Intel 8th generation or greater processor. (Minimum 6 cores – 8 preferred), 8 MB Cache.
  • System Memory: 16 minimum GB DDR4 (32 preferred when integrating with DAW and SPAT Revolution on the same machine with local audio path – LAP)
  • Chipset: High-quality / Professional mainboard such as Intel® Z370 Chipset
  • Graphic: GeForce GTX 1060 – 4GB GDDR5 Graphic Memory or greater (Graphic card fully supporting OpenGL 2.0 is required. USB displays are not supported)
  • Audio Interfaces:
    • Mac OS: Core Audio compatible interface or virtual sound card
    • Windows: ASIO compatible interface or virtual sound card.
Hardware for Live Productions (Dedicated SPAT Revolution Computer)
  • Recommended audio interfaces:
    • RME Digiface AVB or Dante, USB 3 Audio interface
    • RME Madi HDSPe, MADI FX or MADIface XT
  • Recommended hardware:
    • Apple Silicon / ARM Mx
      • Mac Studio Mx Max (10-Core CPU, 24-Core GPU, 32 GB RAM)
      • Mac Studio Mx Ultra (20-Core CPU, 48-Core GPU, 64 GB RAM)
    • Apple Intel
      • MacPro, 3.5GHz 8‑core Intel Xeon W processor,Radeon Pro W5500X, 32 GB RAM
  • Generic recommended hardware specification:
      • Intel® Xeon® W family W-2200 or W-3200 Series CPU (preferred), E-22xx, or equivalent. Higher core speed. Minimum 8 Cores, 12 MB Cache
      • Chipset: Professional workstation chipset C422, C621, or equivalent.
      • System Memory: 32 – 64 GB. A system with ECC support is preferred.
      • Graphic: Professional NVIDIA Quadro P4000 or equivalent – 8GB GDDR5 Graphic Memory (Graphic card with full support for OpenGL 2.0)
      • Network: Dual network interface (NIC) – Intel I210-T1 or equivalent
      • OS drive (Operating System): NVMe Internal SSD
      • Audio Projects Hard Drive: No specifics. For redundant systems, only certified RAID systems should be used.
      • OS: Mac OS High Sierra – Monterey. Windows Pro 10 64-bit. Real-Time optimized OS with minimum services.
  • Mac OS X – OpenGL 2.0 required – Mac Pro 1.1 & Mac Pro 2.1 are not supported.
  • Windows – If your computer has an ATi or NVidia graphics card, please assure the latest graphic drivers from the ATi or NVidia website are installed.
Certified configurations (SPAT Revolution v.22.02.50151 and above)

These configurations are tested and validated on a computer dedicated to SPAT Revolution. All other applications have been closed, and computer has been optimized as indicated below.

Computer optimization:

  • Disable Wi-Fi and Bluetooth if not absolutely required
  • Disable Airdrop
  • Disable Spotlight
  • Disable display sleep, disk spin-down, and system sleep
  • Disable screen saver
  • Disable Time Machine
  • Disable software update
  • Disable dashboard (Catalina and prior)
  • Disable photos processing and Cloud services
  • Log out of iCloud

Complete Certified Configurations

 

Processing
SPAT Revolution – stand-alone software
Essential Ultimate
32/64-bits internal floating point processing.
Sampling rate up to 384 kHz, Block size buffer starting at 16 blocks (hardware dependant)
Unlimited number of Input and Output (Hardware and audio interface dependant).
32 audio input channels
SPAT Revolution – Send / Room / Return plugins
See Plugin Specifications Page.
Plugins Compatibility

Access to all specifications:

All Plugins – Specifications Page