Spat Revolution Technical Articles

Spat Revolution and Dolby Atmos workflow

Spat Revolution and Dolby Atmos workflow

Spat Revolution and Dolby Atmos workflowMany users have asked us about the major differences between FLUX:: Immersive Spat Revolution and the Dolby Atmos Production Tools. Particularly with Dolby’s increased focus on music and emphasis on online distribution services...

read more
Creating binaural content with Spat Revolution

Creating binaural content with Spat Revolution

FLUX:: IRCAM Spat Revolution is an object-based immersive audio mixing suite that includes a stand-alone rendering and processing application, and a set of plugins for audio and automation integration with various DAW hosts. Spat Revolution renders virtual...

read more
Managing and Importing HRTF

Managing and Importing HRTF

Using binaural audio means dealing with HRTFs. In the HRTF section in the Spat Revolution preferences menu, you can access and manage HRTFs. The HRTF used by default is Kemar, which can of course be changed and another HRTF can be set up as default instead. In the...

read more
Getting your Aural ID  for binaural reference accuracy

Getting your Aural ID for binaural reference accuracy

Using the generic Kemar HRTF provided as a default for binaural in Spat Revolution, or downloading any of the popular HRTFs used in 360/VR pipelines such as the Neumann KU 100, is where binaural starts. Achieving a more accurate and reliable monitoring experience,...

read more
How to set up your DAW with Spat Revolution

How to set up your DAW with Spat Revolution

The easiest and fastest way to get started with Spat Revolution in a DAW environment is by using the Local Audio Path mode, running Spat on the same workstation as the DAW. To facilitate this and to get started easily, we have created sessions and templates for a...

read more
Spat Revolution – Real Time Immersive Live Engine

Spat Revolution – Real Time Immersive Live Engine

Spat Revolution is a software engine running on standard computer hardware, dedicated to offline show content creation workflows and real time live applications. Computer Hardware Running on generic hardware means that a vast pool of audio interfaces (e.g., MADI,...

read more
Spat Revolution Real Time Live Engine

Spat Revolution Real Time Live Engine

Did you ever wonder about the processing behind the Spat Revolution Immersive Audio Engine? How latency is handled, or how Spat is handling speaker alignment to achieve smooth spatialization? Or are you interested in getting to know more about how  Live Theatrical...

read more
Custom Speaker Configuration

Custom Speaker Configuration

Custom Speaker Configuration in the Spat Revolution Immersive Audio Engine   A blog read by Hugo Larin, Business Development for Spat Revolution When you find yourself working on a custom multi-channel speaker arrangement, the Speaker Configuration editor is where a...

read more
An Introduction to Spat

An Introduction to Spat

Did you ever wonder what the Spat Revolution Immersive Audio Engine advanced source parameters were all about? How some panning techniques avoid sweet spots for live concert and installation? Wondering how multiple room soundscape using different set of loudspeakers...

read more